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Platformer engine

The Platformer engine is a game engine that I am currently developing. It is written in Java and is designed specifically for creating 2D platformer games. The engine consists of two main components: a level designer and a player. The level designer allows players to create and design their own levels, incorporating custom assets, animations, and real-time physics elements. Additionally, the engine employs advanced collision detection techniques to provide a more realistic and immersive gaming experience. As this project is still a work in progress, it is currently my most complex and ambitious project. It involves three main components in its design.

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