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Interaction system

The first component of the planned Uni Life 3D was a robust interaction system. This system features buttons, an objective system, magnetic object behavior, and realistic prop and object behavior based on physics. By creating a versatile interaction system, I was able to streamline my workflow for future projects. This allowed me to focus on other aspects of game development, such as user experience and game design, in later stages. The development of a robust interaction system was an essential step in the creation of Uni Life 3D and will be valuable in the development of future projects.

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